This issue deals a great deal with
digital color, from the basic theory to color scan or photo
retouching tips. Just in time for spring when you need it
most.........

The Apple Color Picker (HLS, for
Hue, Lightness, and Saturation) is based on a wheel of spectral
color. The 0° point relates to pure red XXXXX. The 120° point relates to pure
green XXXXX. The 240° point relates
to pure blue XXXXX. These are the three
additive primaries in photographic color.
The 60° point relates to yellow
XXXXX. The 180° point relates to
cyan (pronounced [sigh-ann] what you might term aqua, though there
are distinct differences) XXXXX. The
300° point relates to magenta (hot pink, anyone?) XXXXX. These three are the subtractive
primaries of photographic color.
To shorten these terms, red, green, and
blue are expressed as R, G, B. Yellow,
cyan, and magenta are termed Y, C, M. Furthermore, black is referred to a K
(since B is already taken by blue). For convenience here in this
article, white is W. There are two color systems based on these seven
values. RGB and CMYK.
RGB is used for monitor screens,
projectors, and other places where color is created by mixing bands
of spectral visible light, the spectrums being red, green, and blue
in increasing frequency of the light. This is the way the eye sees,
because the retinal layers are responding with the cones that are
attuned to red, green, or blue bands of light. The light that comes
from a source and is modified when bounced off of an object gives the
impression of color to the brain. The eye only sees the three colors,
and the rest are only a nuerological sensation of mixing these three
basic colors. Equal levels of red, green, and blue make neutral
density (black, gray, and white).
CMYK is the "four color printing
process" used by ink printing for computer printers, publication
presses, photographic dye printing, etc. If you look at a magazine
close up at a color image, you will see the dots of CMYK. Subtractive
primaries are named such because they are colors that are missing one
spectral band from white light. Yellow is "minus blue", because it is
created by mixing red and green light with no blue spectrum energy
present (white minus blue). Likewise, cyan is "minus red" and magenta
is "minus green". The idea here is that negative images are used for
printing in CMYK, and consequently, negative colors are needed to
complete the process. Yellow ink is used for the blue layer in
negative density.
Assuming that all values (%) of
intensity are equal, we get these formulas.
W = R+G+B
Y = R+G = W-B
C = G+B = W-R
M = R+B = W-G
R = Y+M = W-C
G = Y+C = W-M
B = C+M = W-Y
It's a little hard to swallow at first,
but this is the founding basis of all photographic and digital color.
All forms of digital color are based on these principles. Some are
specialized sets of predefined color, such as Pantone, which has sets
of specific values to match screen and printing ink colors. But they
are all based on RGB and CMYK systems. Indexed Color is a means of
using RGB values to fill a palette which is then applied to an image.
This is a very limited selection of colors used to decrease file size
or standardize a partial set of colors (web palette) to a more
manageable size or processing time frame.


Biased plug for Macintosh:
As you can see,
Apple has many color calibration methods available to a wide array of
applications. And to keep color correct from showing to showing,
there is ColorSync. ColorSync is the system level color calibration
system for equalizing the images on screen(s) and in print so that
they are consistent. This helps make the RGB to CMYK transition as
true to color as possible on the desktop today. This is the one
reason Macintosh still survives in a Window's world, it can do color
correctly and consistently. sRGB is a very lame attempt to get out of
using ColorSync in Windows, while Mac still rule the desktop graphics
world. This is one reason why I use Mac instead of
Windows.
Color is a matter of final
presentation, and before the process begins, the designer should know
the final form of display for the image. Video, web, magazine,
billboard, computer slide show, photodye printing, and many other
destinations have their demands on the way the color of an image is
treated. Will it be broken into channels? Will it move and need
consistent color throughout the multiple frames? Will it just sit
there on paper and be a slave to current lighting? Will it hang on a
dim wall? Will it be projected on a screen or the side of a building?
Will it be on TV? Or will it sit on a web site, trying with all its
might to be pretty for its highly compressed small file size? There
are so many factors to color, and there is no one set of answers,
only a wide array of specialties.
Previsualization began as an art in
photography, the ability to see the final image in its ultimate
presentation form before the shutter is released to expose the film.
In a sense, it is the ultimate in knowing the capabilities of the
medium so well that they become reflexive and operate beneath
conscious decision making, assuring the correct arrival at the image
during an invisible phoographic process. Digital color has one step
up on photography, and that is that none of the processes are
invisible. Every step of the process can be seen in real time
(discounting the occasional progress bar).
Every image has its own optimal point
in color balance, brightness, and contrast, when it is the best it
can possibly be in terms of visual resonance for its intended
presentation. This is the point of maximum emotional impact. And the
art of digital color is to use the medium to achive this optimal
state. RGB was designed along the mechanics of the eye to make it the
easiest method to use to reach this state. This is why many of the
graphics editing applications use RGB as the base mode of operation.
For example, the majority of Photoshop filters operate only in RGB
mode.

RGB color is quite adaptive to
screen color resolution, and the more bits used in the color setting
on the monitor, the more colors there are that can be selected,
making the gradients of color smoother in transition. 32 bit color is
the minimal level of color for realistic presentation, as it is the
first level where the mixing of tones mathematically exceeds the
capabilities of the human eye to discern a color change. Most modern
desktops will reach 32 bit color, but some of the older models and
some laptops and some economy desktops today with only one or two meg
for video output can only reach 16 bit at smaller screen sizes. At 32
bit, each channel has 8 bits (red, green, blue, and alpha), or 256
possible values (0-255). Multiplying the three color channels (256 X
256 X 256) gives 16,777,216 color combinations, commonly called
millions of colors. 32 bit color, when transparency (alpha) channel
is not a factor, is often called 24 bit color in professional
circles. Video is one such area where the alpha channel is not a
factor.
The ability to mathematically alter the
values of the channels between 0, 0, 0 (black) and 255, 255, 255
(white) allows for the control of color in an image. The patterns
that are followed over the entirity of the image in these alterations
define the filters and their functions. In the case of color
balancing, such as correcting a faded photo for lost blue and green
pigments, it's simply a matter of applying a multiplication value to
every pixel color value. If the faded color only reaches 127, then
multiplying every value of that channel by two will bring the maximum
value up to the maximum 255. The points that had a value of 60 in
that channel would then have a value of 120. Everything doubles in
that channel, so its the same effect as stretching a rubber band to
twice its length.
While everything can be done
mathematically as it was once done in photographic spectrography
(measuring negative density under primary filtration by means of
measuring light intensity transmitted through the filter and
negative), digital color has an interface that allows the adjustments
to be done in real time by eye. No longer is math needed for nailing
it the first time, provided that the system is properly calibrated.
So while the desktop handles all the basic math, the software
interface allows for more subjective judgmental control.
The easiest to nail using the interface
is screen presentation RGB image, such as a JPEG. This is because the
screen is the natural medium for RGB, and no further adjustments need
be considered. A slide show of computer images need only made to look
good on the computer on which it will be displayed. But if the images
are meant for some other use or medium, then one must make settings
conversions. While mathematically, RGB and CMYK are mathematically
conversive, the visual equality is not linear. Because the screen is
dealing with the transmission of light, and print is dealing with
reflected color, the two mediums can never be perfectly linear. To be
correct, there needs to be screen to ink calibrations for CMYK to
work accurately and with previsualization. Professional editing
software such as Photoshop, LinoColor, etc. allow for adjusted CMYK
previews.
In most cases, the starting tool for
individual color selection will be HLS, the color wheel, because it
shows the array of colors at once, both in terms of spectral color
and saturation. This is the easiest means for selecting a desired
color by eye from the full range of spectral possibilities. Simply
adjust the brightness until the color is seen on the wheel, then
pinpoint it with the cursor, and the desired color is defined.
Digital color is by no means limited
to these forms. To fully understand all the forms by which color can
be digitally defined is a discipline for the experts. But the basic
understanding of RGB is a point from which the other forms can be
understood, since it is the basic form of color perception by the
human eye, and its technology is that from the rest spring forth for
their own individualized needs. Learn the basics of RGB and the rest
can be surmised.
For example, a simple artifact (dust spot) to repair with spot retouching.






The major advantage here is the
ability to alter the repair layer easily, since there is nothing else
to affect in the process of applying the touchup. If a section is
applied incorrectly (we all have those days, no matter how good we
get), it can be quickly erased with the eraser tool and then be
re-applied, time and again, until it is satisfactory. All of this
change doesn't affect the original image in the layer beneath, so
there is no repairing the repairs as there can so easily be with
single layer retouching.
Now, for color balancing.










The big advantage to doing localized
color correction that correct tonalities (such as the bush in the
background that received only minimal change) can remain proper,
while the inproperly balanced colors in other areas can be adjusted
as needed. Rather than struggling to find a setting that will care
for the whole image, a specific solution can be sought for every
different area that needs alteration. The nature of photography is
not that of the human eye. It doesn't see in a curved plane, rather a
flat one. It sees with chemically defined layered emulsions, not
retinal cones. It has no fovia to centralize attention as the eye
has. There are many areas where the camera and the eye do not agree.
However, the digital process using layers can make the adjustments to
film to make it see exactly as the eye experiences it, in a far
easier manner than can be done photographically.
And for change in tonal values.





As you can see, the use of layers is
an extremely important part of the retouching process. It can make or
break a scan that needs a lot of attention in order to get the colors
accurate. And it makes the process much more forgiving and
consequently easier. Use of layers also makes it easier to
standardize a group of photographs for use on the same project, as it
allows for color values to be adjusted to fit the criteria. Likewise,
it also allows for special effects when needed, incorporated into the
process for more realistic effects. By and large, layers can not be
ignored in the retouching process. They are too effective not to be
used.
So don't even think of retouching in
Photoshop without first creating a new layer (or adjustment layer, if
one is so inclined).